In this video Dragons and Dragoons’ staff talk about the events happening at the store for the weekend of Jan. 20-22. The video features Steven Hawronsky, and store manager, Rachel Hario. The events include Friday Night Magic, the release party for Dark Horse (a board game designed by a local designer), and Yu-Gi-Oh! [Read more...]
Hogwarts House Cup Challenge will have 2-4 players assume the role of Harry, Ron, Hermione, and Neville in their effort to win the House Cup for Gryffindor. Players move their character around the board and encountering adventures to raise their skills. The difficulty of each encounter will award victory points, and the player with the most will win the cup.
Just in is the latest addition to the Dungeons & Dragons Board Games. The Legend of Drizzt will have you playing the legendary Drizzt Do’Urden or one of his adventuring companions in a thrilling new board game. For 1-5 players you will challenge multiple scenarios and quests to battle fearsome enemies and claim treasure and glory. This cooperative game can be combined with the other D&D Board Games to further the adventure.
Your favorite fairy tales now with a zombie spin. Introducing Little Dead Riding Hood. Race to be the first Riding Hood sister to deliver the much needed supplies to their grandmother. Watch out for the zombie wolves though, they’re hungry and you look like a tasty snack. The game includes a board divided for up to 5 players, 46 cards, 75 tiles, 50 chits, 5 pawns, 25 zombie wolves and a fabric bag to hold your pieces. The game is for 2-5 players (ages 13+) and will take you about 30-60 minutes.
Engage is a World War II strategy game featuring tactical level combat. The game comes with pieces for a British Army and an Italian Army, with expansions for Germans, Japanese, Americans, and Russian forces. This 2 player game will take 90+ minutes and will test your tactical skill. It has enough complexity to take the luck factor out!
Just in time for Halloween we have The Walking Dead board game. A game of survival where should you fall, you will become the very thing you ran from. Pick up weapons like crossbows and shotguns and make your way to camp to with enough gear to defend yourself. 1-4 players and will take you approximately 45 minutes for a game. This makes it quick and easy fun for you and your friends.
New from the creators of Malifaux is a board game featuring characters from the world of Malifaux. Puppet Wars features the secret life of puppets. When people are away the puppets rise up and wage their secret war against each other using Pins and Needles to rip each other a new one. There is 4 different expansions featuring more puppets and tokens.
Check out the recent expansion to the popular board game Talisman (Revised 4th Edition). The Draconic Lords have seized the Inner Region as their own and fight to claim the Crown of Command as their own. Are you brave enough to wrest the crown from the Dragons’ claws? The Dragon features six brand new characters to choose from, over 300 new cards and tokens, and a new inner region to conquer.
Axis and Allies Naval Miniature’s motto on the back of the box is “Collect, Battle, Recreate.”
There’s a lot to read on the box – and there’s a lot to do in the game – it’s a short, elegant naval tactics game for a slow afternoon.
Play time for a game if you’re an experienced tactical game player is two to three hours, give or take a depth-charge attack on a sub.
It’s best to thumb through the manual and acquaint yourself with the game mechanics – there are nuances you want to be familiar with, such as one unit attacking can only attack one other unit; you can’t train your main guns on one ship and your secondary guns on another ship in the same turn.
Unfold the paper map, place your ships and other assets, roll for initiative. The game moves quickly through a tight sequence of layered moves and attack in each player’s turn, with damage for all units on both sides accruing at the end of the turn – if you sink a ship at the beginning of the turn, it can still fire on you until the end of the turn.
War at Sea is fun, fast-moving, complex enough so you have to think through a series of moves, but simple enough that the game can be learned as you play. Indeed, there is a quick-start scenario in the rules book to help you do just that.
– William V. Burns